Visiting the Molstram Sector It takes a frighteningly short amount of time to get from Coruscant to Len's homeworld with modern hyperdrives and navcomps. I say "frighteningly" because those worlds so close to the capital are usually tremendously prosperous, well-settled and incredibly important in the Senate and the galaxy. The Molstram Sector, however, is only prosperous. Although it is very easy to get to, and other worlds in the "band" of worlds it lies in are incredibly important (on the order of Corellia for example), Molstram has been left behind by economic development and political connections, making it almost a little anachronistic, and definitely isolated in the most literal sense of the word. Despite being a fairly large chunk of space, the sector only has five inhabitable worlds in it, two of them in the same system. The rest of the suns are either tiny and cold or huge and red and ancient with no worlds at all surrounding them. In addition, access to the major trade routes are essentially permanently blocked by black holes and huge asteroid fields, the former of which are used for waste disposal. Trade is therefore mostly carried out between those five inhabitable worlds, and because of its location in the Primordial Galaxy, this means that speeders and buildings and most things are built in the Molstram Sector with metals and minerals that are not often found in other parts of the galaxy. The hilt of Len's vibrosword, for example, instead of being shiny gunmetal grey or ornamented with brass, has almost a bone-white marble look to it (despite being metal) with streaks of grey and deep blue. In some respects this enhances the anachronistic appearance of things, in other ways it looks a little like an "alternate" set of technology. Most things in the main Galaxy have been made the same way with the same stuff for thousands of years, and the break point for Molstram's technology is well before that. Silks that last for decades, houses that last for centuries (without even needing to repaint), stuff like that. There are factories, but not many of them (because, as Len will explain to you in excruciating detail if you are so unwise as to ask) there's not a constant expansion of demand for consumer goods. Pretty much all of the sector that can get settled is settled, and there has been fairly close to zero population growth for the last 3,000 years. Trade with the rest of the galaxy exists but is fairly rare. So a lot of people have handcrafted goods in their homes and there is not a lot of economic pressure all the way around. There's enough to go around. Not much fuss is made over Len on his homeworld, despite his high honors. In fact there's a faint amount of disapproval detectable for those with high Sense Motive scores when the admiralty is brought up. This may be difficult to understand at first until there is a little more time spent among the ruling families. There are six of these ruling families (Serenity, Joy, Honor, Generosity, Patience and Bravery) and they are the least pretentious nobles that can possibly be imagined. Their jobs (and the order in which the jobs will devolve upon them) are fixed at birth by a complicated set of inheritance rules that have been in place for millenia. They are clearly taught from a young age that service is their birthright (yes, Vin, you read that correctly, their RIGHT), and well-trained in an enjoyable fashion to their duties, even if (like Len) they never really expect to have to do the job perhaps for many years. They live in luxury but not decadence - nobody seems to much see the point of excess wealth that they themselves cannot personally enjoy. On the other hand, everyone in the noble families has everything they could possibly want, and most of them seem to spend most of their time (that isn't spent learning or helping out) doing them. All of the families seem to have varied duties due to intermarriage (and marriage outside the families in the upper classes of the Sector also seems to be common) but there are a few patterns: The Patience family is connected to diplomacy, mediation and advisory positions. The Serenity family is connected to military positions (although the sector has been at peace for 9,000 years except for banditry and piracy, which is only a minor problem.) Serenity's other duties involve organizing (and securing) festivals and parties, of which there seem to be an endless number. The Joy family is connected to the Jedi order most closely. It is by far the smallest and the Tower of Joyous Song was shattered in the Sith war because of Joy's military support of the Jedi order. However, despite the horrific slaughter that unfolded there, Joy's Song continued. (We will get to the Songs in a moment.) The Honor family is connected to the justice system of the Molstram Sector, which is non-retributive and based solely on isolating the dangerous from the population, rehabilitating those that are possible to rehabilitate, warehousing those who are not, and unceremoniously exiling out of the Cluster those who are truly dangerous. Because of this position, Honor tends to be the most standoffish of the nobles, although this seems to be a little bit melancholy instead of snobbish. The Generosity family is connected to handling the internal economics of the sector, making sure that trade amongst the five worlds continues in stable equilibrium. They are even more nerdy than Len about matters of business if such a thing is possible. On the other hand, they are also the most accessible - literally anyone among the billion or so sentients that live in the sector that has some kind of financial problem can come to the Tower of Generous Sharing and see one of the nobles with actual current power. Thus they are frantically busy all the time and usually walk around with goofy smiles on their faces, thinking about something else. In addition, for some reason, the best athletes among the noble families come from Generosity. The Bravery family is connected to the actual administrative duties of ruling the planets themselves, splitting these duties more or less fifty-fifty with the Patiences. It is also by far the largest of the noble families. Each of these families has a tower - really a tower complex - with painfully little security. As mentioned before, Joy's complex was ruined in the Sith war and is still (!) being rebuilt. It's not considered a high priority, it seems. There is a seventh tower called "The Renunciated Tower" which belonged to a noble family (called Honesty) who renounced their ruling privileges about seven thousand years ago. They've long since intermarried and disappeared into the general population, but the tower is maintained by the other noble houses as a public edifice where the homeless can sleep, the hungry can be fed, and in whose gardens children can play. Now for a word on music and the Molstram Sector. Everyone, and by this I mean everyone, on all of the worlds, is musical. This does not necessarily mean everyone has natural musical talent, but everyone has enough practice that they are at the very least not off-key. There is music at every occasion, and the musicians that are good enough for people to actually go and see are truly outstanding. Every musical genre imaginable is practiced there. In fact, one of the few things that is consistently imported from outside the planet are music recordings and one of the few things consistently exported are musical geniuses. Music is treated in some ways as a second language. If someone wishes to express something which they feel passionately about, it is very likely that they will do so with a musical instrument or song. The diplomatic language of the sector (rarely used anymore except in ceremonies since the noble families get along so well) is music. And every member of the noble families, without exception, receives voice training from a young age. This last is because of the Song. The Song is sung outside the front gate of the main tower of each of the family tower complexes. Each song is different, and each song is between five and twelve days long. It is sung constantly, day and night, repeating, by blood members of the noble families. Even those with actual offices will often take a half-hour or hour-long turn at the Song, as it is considered an honor. If the Song stops, explains Len, the House has Renounced. This is what happened to the Honesty family seven thousand years ago, when a raging war between a pirate lord and the Sector swept across the still-growing planets and managed to wipe out (despite gruelling and legendary battling) the Honesty member singing the Song without someone nearby who could pick it back up. The Honesty family, with sadness but pride at their final military victory, left their positions en masse and voluntarily. Len hates this story, because the lesson is that devotion sometimes isn't enough, that even bravery can be extinguished through no fault of any good persons, and he makes that very clear. He hates it. Musically, the Song varies. At times it sounds like a muzzein calling people to worship, at others like a funeral dirge, at others like a jazzy and playful melody, in places it is downright sexy, and smoky. Some of it is in modern Basic, part of it is in an ancient version of Basic, and some of it is in simply nonsense syllables. It is usually sung with minimal accompaniment, but can be sung a capella. The Songs, together, tell nothing less than the story of human life, including childhood, adolescence, youth, parenthood, middle age, old age, and death. Everything is in there - job, family, sex, virtue, vice, shame, pride, everything. Once some time has been spent with the upper class, it starts to become clear why they don't much approve of Len's Rear Admiralty and why Len himself isn't too psyched about it. He wasn't born to be an Admiral. He was born sixth in line to be Senator, the five before him died, therefore he became Senator. There is no chance that he will be demoted but there also is no chance he will be promoted either. That is what he is. Len will half-heartedly justify the Admiralty as a necessary evil to pursue his Senatorial duties and people accept it, but it's clear there are reservations about it all around. They all know their place, Len knows his place, and Admiralty is not his place. Okay. Now on to the details of the visit itself. Len himself has a rather painful reunion with his parents, who rule a huge chunk of the main inhabited world in the system. He tells them about the murder of his predecessors and the awful war he witnessed. They're horrified, but understanding. It's clear they are personally very proud of him. They promise an investigation but admit that it's been so long since the shuttle crash (and deeply conspiratorial crimes are so unknown on the planet) that they don't expect much to come of it. Len's introduction of his friends is distressingly blunt and factual. Naturally this might sound like bragging to some. ("This is the best pilot I have ever personally laid eyes on. And here is her partner, a gentleman who is singlehandedly responsible for the rescue of the Republic fleet by his unnerving skill at astrogation.") You are given run of the sector, essentially. There is no dress code around any of the towers. Even nobles (without formal office that requires robes of state) are pretty casual even at high dinners. One of the favored hobbies of Len's close family is that of hafarl riding. Hafarls are built a little like tauntauns, except they don't smell awful, their fur is a silvery blue, they have no horns and a long slender face. The hafarls used in riding seem to really enjoy being ridden around and are serious attention hounds. There's a rather strenuous polo-style game which is played on the beasts with a levitating ball, a repulsor-bat and an accelerator glove. It's exhausting for the riders (the hafarls love it) yet the nobles play it quite a bit. Len's sister (who, yes, is hot, and smarter than you) kicks everyone's ass. A non-mounted version is also popular among the populace. Possibly because of the system's isolation, the natural world of the planet is extremely specialized. Caretaking the natural order is an important part of Bravery's duties - upon arrival, the colonists didn't know what parts of the planet could be safely altered and which parts couldn't, so they established a duty to try to keep everything as pristine as possible. And so there are birds that never land, plants which obligingly grow their fruit near to the ground for animals and people to eat and throw the seeds nearby, and the whole thing seems to be a perfectly good little system. For specific things people are likely to ask about: For swoops, there's plenty of good speeder technology around, and a fair amount of swoop racing among those who are technically oriented, and there's not much of a "standard" swoop - the kind of people who do swoop racing in an environment like this are the kind that would customize and customize and customize. So wanting to tinker with your own is perfectly accepted. For ships, other than short-range freighters and their escorts, there's not much. There's only one small shipyard and one large spaceport in the whole sector. Remember, the Molstram sector is not a galactic trade partner. There is little trade with the rest of the galaxy. For Jedi stuff, despite having a society partly founded on Jedi philosophy, there's not much of a Jedi presence in the system. A single meditation chamber at the base of the Tower of Joyous Song exists (suffused with music, of course). Among the nobility, children who are born with Force potential tend not to go to the Academy because that is not what they are destined for. Some exceptions have existed, but nearly all actual Jedi recruits come from the general populace. A few who turn down the Academy manage to become Force Adepts on their own, and this is tolerated much more than it usually is because the suffusion of Jedi philosophy in Molstram's populace is thought to be a bulwark against the Dark Side.