Name: Fitz Hurstwood ATTRIBUTES ST 10 DX 12 IQ 12 HT 11 Will 13 Fatigue 10 Hit Points 11 Speed 5.75 Move 5 (+1.3 from Running) Dodge 5 Vision 12 Hearing 12 Taste/Smell 12 Fright 13 ADVANTAGES 10 Unwilling Ally (appears on 12 or less, 125 points, Benjamin Victorine) 5 Appearance: Attractive 25 Big Ass Contact List 5 Reputation (+3 among subscribers) 5 Mana Damper 4 Strong Will 15 Luck DISADVANTAGES -8 Enemy (Appears on 6 or less, Size: single formidable individual, unknown to Fitz, Trickster types) -10 Poverty: Struggling (x1/2) -5 Reputation (-3, influential people) QUIRKS Has a "lucky Hammer talisman" Hates to travel Never turns down a story Pretends he lives in the Old Quarter Steel toed boots - foot in the door SKILLS Acting 4.0 13 Alchemy 2.0 12 Area Knowledge 8.0 16 Bard 2.0 12 Blackjack 4.0 14 Bow 2.0 13 Brawling 2.0 13 Broadsword 0.0 7 Climbing 4.0 13 Crossbow 0.0 8 Detect Lies 4.0 12 Fast-Talk 4.0 13 Forensics 4.0 12 Garotte 2.0 13 History 4.0 12 Knife 2.0 12 Knife Throwing 2.0 13 Lockpicking 4.0 14 Mechanic 4.0 13 (printing press) Merchant 2.0 12 Research 0.0 13 (Writing -2) Running 4.0 11 Savoir-Faire 2.0 13 Scrounging 2.0 13 Shadowing 4.0 14 Shortsword 4.0 13 Stealth 8.0 14 Streetwise 4.0 13 Writing 8.0 15 Equipment: blackjack (damage: thr (1d6-2)) Leather jacket/padding (DR 1 PD 1 ~ 5lbs) Short bow with some broadhead arrows (damage 1d6-2) and a few water arrows Cheap noisemaker device Quills, ink, paper Knife Garotte nice lockpicks set of nice clothes set of dark clothes dark oilskin bag shortsword (damage: sw 1d6, thr 1d6-2 + damage that penetrates armor doubled) 5 character point left